The Borderless Game Academy (BGA) 2.0 enhances accessibility in game development education across Europe by integrating universal design principles into curricula, digital platforms, and teaching practices. The project delivers specialised modules, an Accessibility Game Design Guide, and ECTS-based certifications, ensuring inclusivity in both physical and online learning environments. Accessibility is embedded through industry partnerships, hybrid-accessible Game Jams, and WCAG 2.1 AA-compliant platforms. BGA fosters a pan-European network committed to inclusive education, aligning with the European Accessibility Act and promoting best practices across institutions and the game industry.
Find Out MoreIn: Fang, X. (eds) HCI in Games. HCII 2024. Lecture Notes in Computer Science, vol 14731. Springer, Cham.
Find Out MoreIn: Universal Design in Video Games.Human-Computer Interaction Series. Springer, Cham.
Find Out MoreIn: Fang, X. (eds) HCI in Games. HCII 2024. Lecture Notes in Computer Science, vol 14731. Springer, Cham.
Find Out MoreIn: Universal Design in Video Games.Human-Computer Interaction Series. Springer, Cham.
Find Out More09 May 2024
In Proceedings of the 20th International Conference on the Foundations of Digital Games. ACM.
Find Out MoreThe following is a list of project that our lab offers that can be expanded into e.g.a master thesis or an internship at the lab.
Accessibility Lab is open to master’s thesis and internships on Large Language Models in selected topic such as: knowledge augmentation and editing in language models, multi-modal generation for social robots, moral and ethical reasoning.
Strong knowledge of PyTorch and Language Models is required. Willingness to purse a publication is an advantage.
For more information: [email protected]
The following is a list of project that our lab offers that can be expanded into e.g.a master thesis or an internship at the lab.
Accessibility Lab is open to master’s thesis and internships on Large Language Models in selected topic such as: knowledge augmentation and editing in language models, multi-modal generation for social robots, moral and ethical reasoning.
Strong knowledge of PyTorch and Language Models is required. Willingness to purse a publication is an advantage.
For more information: [email protected]
Lux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared
learn moreLux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared
learn moreNatalia Calvo Barajas was recognized as an “outstanding reviewer” based on her contributions to the peer-review process of the ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2023.
learn moreLux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared
learn moreLux Miranda co-organized the 3rd version of the Workshop: Robo-Identity: Designing for Identity in the Shared
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